One bow guy is useful to pick off people at weird angles in areas where melee is tighter, but even then to specialize a guy in bows/missile is pointless. I don't think the game is balanced very well most of the skills on the skill tree are useless and magic w/ summons and duel wielding are the 2 strongest offenses 2 handed weapons are useless and bows aren't far behind. Originally posted by bobsson:You're entirely correct, per the primary strategy guide: Adequate lore skills (Arcane Lore, Cave Lore, Tool Use), at least eventually 2 or 3 spellcasters (at least 1 mage, at least 1 priest) Adrenaline Rush (Bladeshield for front PCs) Damage Output (either dual-melee, mage spells, or priest spells) Survivability (more, for the first 1 or 2 PCs) To sum up, here's what we definitely want in each character: Will do about 60% more damage initially, and that number actually goes UP as Likewise, pole weapons and shields are usable,īut they do dramatically less damage than dual-wielded swords - double swords Mages and warriors can be good at "on the side," so it will be summarily Without Divinely Touched, and with the 4-stat system, it's not something You're entirely correct, per the primary strategy guide: Īrchery is usable, but it's just not as good as melee combat or magic in this
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